Season 15 · Deckard’s Journey · ten satchels

Deckard’s Journal Locations

Ten open satchels stand in the open world once the Tarsarak tavern intro is done. Read all ten and Deckard’s Journey begins. It ends at the Deckard’s Memory portal in the Imperial Library, which takes you to the Diablo 1 version of Tristram. Each mark is the satchel’s own position from the game files; the diamond is the nearest waypoint.

Sanctuary map with the ten journal satchels marked 1Part 1: Gea Kul 2Part 2: The Imperial Library, Caldeum 3Part 3: The ridge in the Kehjistan desert 4Part 4: Wejinhani 5Part 5: Lorath’s cabin, southern Taiga 6Part 6: Jakha Basin, Dry Steppes 7Part 7: Marowen 8Part 8: Dead Valley, the Hills 9Part 9: Oldstones, the Downs 10Part 10: Illusion Woods, Gale Valley
journal satchel, numbered by partnearest waypointnorth is up; distances in game units, close to metres
  1. Map close-up around satchel 1
    1

    Gea Kul

    Kehjistan

    62m SW of the Gea Kul waypoint, or 207m NW of Kurast Docks.

    Part 1: the sea crossing: “I only pray we reach Gea Kul intact.”

    So many great tales begin with a voyage across the sea. Vasily’s Passage, the Crusade of Rakkis... None truly captured the way one’s stomach can heave with every pitch of the waves.

    Oh, Amelia... Would it please you that I left my study at last to see the world outside? Or would you resent me for waiting until you and our boy had passed?

    Writing is not helping. I only pray we reach Gea Kul intact. Solid ground, fresh air, and soon...a magnificent, dry library.

  2. Map close-up around satchel 2
    2

    The Imperial Library, Caldeum

    Kehjistan

    13m SE of the Imperial Library waypoint, or 140m NE of Iron Wolves Encampment.

    Part 2: the library doors open at the name Cain; Jered’s “vault of dangerous wonders”.

    Since coming ashore, I had been anxious to apply for access to the Imperial Library. Few indeed are accepted, so imagine my surprise when their doors opened wide...the moment I uttered the name, “Cain.”

    It seems that even after two hundred years, Jered Cain and his Horadrim still hold sway here. A good sign, considering I aim to find the truth of their tales...and perhaps my place in them.

    Jered often wrote of a “vault of dangerous wonders” hidden in the Shassar Sea. Thanks to these topographic maps, I may know just where to look.

  3. Map close-up around satchel 3
    3

    The ridge in the Kehjistan desert

    Kehjistan

    226m N of the Andariel lair entrance (teleport to the lair, then walk out), or 336m N of Tarsarak.

    Part 3: hours in the scorching sand, a Vecin wagon train on the next dune.

    (sighs) We have wandered this scorching hell for hours, yet I can find no sign of this “vault.” My guide is ready to drag me back to Caldeum. To pack it in and go back to my country, but I cannot. There is nothing for me there.

    We spied a wagon train on the next dune. I believe they might be Vecin—wandering mystics, featured in many of Jered’s tales. Some of my favorites, in fact.

    My guide says they ride East to “peddle their witchcraft" to the swampfolk. I will see for myself.

  4. Map close-up around satchel 4
    4

    Wejinhani

    Hawezar

    14m N of the Wejinhani waypoint, or 269m SE of Nevesk.

    Part 4: the Zakarum Inquisition has descended; “Perhaps North?”

    Oh, what a time the Vecin showed me. Singing by the cookfire, tales of magic beneath the stars...but a grave silence awaited us in Wejinhani.

    The Zakarum Inquisition has descended upon this land. And the arrival of a haggard, western scholar has raised eyebrows. I had best move on before I complicate matters for my new friends, though my heart aches to do so.

    (sighs) I need to think. Somewhere quiet and alone, where I can decide what I am still doing on this misadventure. Perhaps North?

  5. Map close-up around satchel 5
    5

    Lorath’s cabin, southern Taiga

    Fractured Peaks

    99m SW of the Beast in Ice lair entrance (teleport to the lair, then walk out), or 172m N of Nevesk.

    Part 5: “Thank the Heavens I found this cabin, or I might have frozen stiff.”

    (shivers) Thank the Heavens I found this cabin, or I might have frozen stiff. Only now that I’ve thawed, I am reminded why I left Tristram. Sitting alone in my study, ears ringing in the silence you left behind.

    I still hear your voice, Amelia. Begging me to put down my books and be a husband, a father, but now... What am I meant to be now?

    I have come to doubt Jered's writings hold the answer, but I have no better guide. He speaks of a grand city of the grasses, old as Old Kehjan. With any luck, there will be a tavern.

  6. Map close-up around satchel 6
    6

    Jakha Basin, Dry Steppes

    Dry Steppes

    88m SW of the Hidden Overlook waypoint, or 238m SE of Fate’s Retreat.

    Part 6: a wedding in “Goolron? Gu-Gulran?”, a crown of wheat, Vasily.

    I found a tavern! Got myself swept into some sort of wedding here in...Goolron? Gu-Gulran? Oh, such a lively place, I must learn how to spell it!

    The moment these folk saw me, they placed a crown of wheat on my head and pulled me in off the street. (chuckles) Seems that they don’t get too many westerners, so I’m something of a celebrity!

    They sat me down beside another foreign fellow. Big bear of a man called “Vasily.” I cheekily asked if he was the ancient father of the Druids, and he laughed himself pink! (laughs)

    Oh dear, he’s shouting at me to shut my damn book! Wants to show me how to drink like a “true sailor of the ‘Glen.” Very well then! Ahem— For Tristram! (chuckles)

  7. Map close-up around satchel 7
    7

    Marowen

    Scosglen

    80m SW of the Marowen waypoint, or 480m W of Braestaig.

    Part 7: waking to waves on a stony shore, in Vasily’s home.

    I awoke convinced I had thunder in my skull until I saw the waves, crashing upon a stony shore. It seems I fell into my cups and emerged in Scosglen...in a strange bed in a strange home.

    Cautiously, I stepped from the room and spied my friend Vasily, sitting with his wife at table. My embarrassment vanished when they turned to me. Hopeful looks on their faces.

    They tell me the sacred barrow of their ancestors has been “touched by the infernal.” They say that this is why children have gone missing. Including their own son.

    Apparently while drunk, I named myself a “scholar of the occult” and promised my help. I only pray that I can.

  8. Map close-up around satchel 8
    8

    Dead Valley, the Hills

    Scosglen

    133m N of the Braestaig waypoint, or 282m W of Corbach.

    Part 8: Druid elders “amidst the stones”, Triune glyphs, “Fiefdom House”.

    We arrived amidst the stones to find a gathering of Druid elders knelt round a grotesque scene. Bones and dismembered corpses, arranged in a circle of crude symbols. Triune glyphs.

    I knew them from Jered’s “Hunt for the Three.” A summoning ritual. First the ancient dead are defiled, then “vessels” are made of the young.

    It is said the ritual calls for fertile soil and a private place to work undisturbed. I asked Vasily where such might be. “Fiefdom House,” he said.

    I pray we find those children alive. And nothing else besides.

  9. Map close-up around satchel 9
    9

    Oldstones, the Downs

    Scosglen

    158m SW of the Tirmair waypoint, or 231m SE of Corbach.

    Part 9: the chapel, the cultists, six children found safe. Placed only in a public game.

    They saw us coming. Mad cultists in filthy rags flung themselves at our party, only to be crushed under the furious blows of the Druids. I looked one in the eyes as he died. Not a demon. Only a man.

    Then out of the silence, we heard crying. Six children—frightened but safe inside the chapel. When Vasily wrapped his son in his arms, I turned to hide my tears. I had saved this boy, but it could not change the fact that I had failed my own.

    I felt a great paw on my shoulder, then met the smiling eyes of a Druid. “You are Deckard Cain. Descendent of Jered Cain.” she said. “Our ancestors are grateful to you. They say to seek yours in the Mistral Woods.”

  10. Map close-up around satchel 10
    10

    Illusion Woods, Gale Valley

    Fractured Peaks

    97m NW of the Yelesna waypoint, or 204m SW of the Lord Zir lair entrance.

    Part 10: the murky wood and the three-faced statue: “Behold the truths that lie within.”

    (chuckles) Ohh, it is high time I admitted that I am a poor adventurer. I have roamed this murky wood for hours, and my only clue? That damned three-faced statue.

    “Behold the truths that lie within,” the inscription said. Are those your words, Jered? Telling me I had the answer all along? That my own selfishness pushed my family away? That alone...I am lost.

    I have been lost since before I left Tristram. Found at last for a wonderful moment when I put down my nonsense and made myself useful to others.

    It has been good traveling with you, Jered. But I believe it is time I went home, to the people I have left, and made myself useful there.

Map tiles from MapGenie’s Sanctuary map (Blizzard’s map art). Satchel and waypoint positions come from the game’s files, fitted to the map on 47 named waypoints with a mean error of 2.5 units.